Niantic Studio Workshop: Using Splats for Real-World WebXR

Sep 17, 6:00 – 7:00 PM (UTC)

Challenges

Join us for the Niantic Studio Workshop: Using Splats for Real-World WebXR, where Jameka March will guide you through building a game on top of a splat captured using Niantic Scaniverse. Learn how to leverage the latest Niantic Studio feature to create immersive, 3D real-world experiences that bring your game ideas to life.

ChallengeNiantic Studio

About this event

Dive into the latest Niantic Studio update with our Niantic Studio Workshop: Using Splats for Real-World WebXR! Led by Jameka March, this hands-on session will walk you through building a game using Gaussian splatting—a powerful new feature that allows you to capture real-world scenes and turn them into hyper-realistic 3D models for WebXR.

In this workshop, you’ll learn how to capture a splat with Niantic Scaniverse, export it as a .SPZ file, and seamlessly integrate it into Niantic Studio to build immersive games and experiences. Whether you’re guiding users through a virtual tour or creating a game with real-world backdrops, splats open up endless creative possibilities. Join us and bring the real world into your next WebXR project!

Speaker

  • Jameka March

    Niantic

    Senior Partner Engineer

Contact Us